Is Street Fighter 2 better or worse for having specials? Should moves essential to a character’s build be barred behind having to enter commands in a precise sequential way, or is it an arbitrary imposition?.Can it be possible that its worth playing today? This is a game which has 3 more entries in the series, let alone considering other contenders like Guilty Gear or Tekken. This is a game with a paucity of mechanics compared to any number of modern titles. This is a game with no training mode and a single player mode that may as well not exist. To this day, there is still a small community that enjoys throwing down using Fightcade.īut we’re now more than 25 years from the release of this iconic title. It doubled the character roster, introduced supers, added extra moves, and included many different balance changes to keep its competitive spirit alive. This was the Mario or the Doom of the fighting genre.Ī few years, and many revisions later, we got the final version of Street Fighter 2 - Super Street Fighter 2 Turbo. Its characters essentially defined the archetypes and set the baseline for how characters should be designed. It introduced shocking concepts like letting you select more than one character! And for the very first time combinations of attacks could be strung together while the enemy player was still stunned (which, hilariously, was a bug). When Street Fighter 2 first released in arcades in 1991, it single handedly revolutionised the fighting game genre.
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